House Rules

Below are the House rules for Ending Tranquility.

Social Contract

 * 1) If you can't make it to a session on time, let either the host or the DM know.
 * 2) If you can't make it to a session at all, let the DM know a few days in advance.
 * 3) Respect each others views and opinions.
 * 4) Give everyone time to finish their actions.
 * 5) DM always has the last say.
 * 6) Player knowledge is not character knowledge.
 * 7) Character backgrounds can always be expanded.
 * 8) Misunderstandings should always be discussed. Re-rolls or reality changes might be needed to set them straight.
 * 9) When tensions grow high, take a breather and step back.
 * 10) Name calling and insulting will not be tolerated.
 * 11) Everyone should have fun, but no one should ever have fun at the expense of another's fun.

Campaign rules
The following house rules apply to any campaign run in Iremía.

Character death
Heroes cannot die in a battle with unnamed opponents. During such a battle, if a player character fails his third death saving throw, he enters a coma from which he cannot awaken until he is returned to a safe environment.

Combat speed power bonus
If your turn comes up in combat and you can immediately say what your character is going to do, you gain a +2 bonus on your attack rolls and skill checks for that turn.

Daily Item Powers
The rare/uncommon/common item rules do not exist. Instead we use the rules presented in the Player's Handbook. You can use one daily item power per day. This amount increases to 2 at 11th level (paragon tier), and to 3 at 21th level (epic tier). You regain your uses of daily item powers after every milestone (after every two encounters). A daily item power can still only be used once per day.

Not making it to a session
If you can't make it to a session, it's up to you whether or not your character fights alongside the party. Fighting means handing your character sheet to someone to trust to play your character for that session, and you gain a fair share of experience and loot. There's also a downside: if your character dies in combat, he/she dies.